If there are to be limitations (can't attack someone 1/3 ur defense or land) then they should go both ways (can't attack someone 3X ur defense or land. There is nothing wrong with taking down a bigger player, and I don't think that should change, I think we should adopt ominix policy on this one and be able to take people down to 4 acres
I mention this because I have been wanting to rain down my soldiery wrath onto the little suiciders in S1, and basically suicide myself because this round is crap. But, as I am unable even to do that, this round is not only crap, its festering crap. Luckily it will all be over in under 48 hours and we can start again
[1] Atonement of Soul {Blitz} [1] laranna of tanis {Blitz} [1] Member of Yosamity {Blitz} [3] Lovely_and of Good_Fruit {S1} [3] Citizens kicks Panic's ass {Feb 2005}
Oh and if anyone thinks I'm simply mad about them actually getting a hit in on me, I'm really not. I've said it before: even if they whoop our asses with military we would come out on top. I make enough money in one game day to buy enough soldiers to make their weeks of army building useless. In fact, I officially challenge all the ppl in S1 not in Merry Christmas to attack me. LOL, I will buy a half million soldiers right now, so my defense is somewhere around 700000 (I neglected my military science) and all of you have until the end of the round to make some kind of difference. I'm sure you can't, but to give u an advantage I'm not going to even look at my region anymore this round. But thank you guys for actually attempting to break the monotony, I do appreciate that. Too bad I couldn't return the favor
There has to be protection for the newer / less experienced players so the restrictions of land AND army size is fair enough IMHO. If i had 50,000 acres and a very small army i can still attack someone with 1000 acres and a big military, why ? because they are a threat to me, but someone who has less than 1/3 land and less than 1/3 of my army cannot possibly do me any harm except possibly using spies/hackers and if you get that big and have no spies etc you deserve it anyway
That is true unless they suicide. Take an example from this round. If you are much larger than the other person (eg. archon) and have 300k offense and 300k defense (all soldiers pretty much), a smaller region (eg. Xenosaga) could have 500k offense and only 100k def(all artilleries). He would have a 78% chance to invade you, and you couldn't attack him. PLUS, when they suicide, their defense is tiny (eg. just whatever guards, which probably don't account for much), so whenever their army is out, your offense is likely much larger than their defense.
At the very least, the defense should include troops sent out against you. I also think the networth should include troops sent out against you so that you don't lose as much fame attacking suiciders (plus then you wouldn't have people [eg. deadpool] claiming they are #1 when they aren't).
Yes, that sounds like a good proposal. I was actually thinking something along those lines (NW and defense includes troops sent out.) Its all just a minor inconvenience anyway, so it matters not too much, I would just have a lot more fun wasting someone down to 4 acres =) I wouldn't waste my time boofing noobs, tho I'm sure some of the jackasses that play this game would.
If you spent the last few days decimating players in the top 15 then I doubt they would be playing for very long. The last 2 rounds I've been bigger than most behind me and a fair bit off those above me, which made me a good target for suiciders. A good player should be able to defend his land from people doing that, and peolpe with nothing to lose should be able to throw everything they've got at the big fish above them, otherwise wheres the fun.
Nice ideas Link. One thing though, i'm sure you mean that the troops sent out against you should not count towards defence, but should be counted when measuring their army size/NW when compared to yours. They should not be counted as defence as they are not at home defending.
Perhaps your idea should be put up in the suggestions forum for admin to consider.
I mean defense when it calculates your attack limitations. For example, if he sends out 10000 arts, it should still count as him having that 100000 def to see if I can attack him because without it his defense is probably tiny, but it should not be counted for the actual attack concerning success and troop losses.
Well I haven't given any type of system any thought but I think something should change. At least make it so that if they are able to attack us we can attack them, that's really all I am asking =) basically link's idea works well, though I'm not sure if it covers circumstances when they are able to hit us but not vice versa even while their armies are home. I'm not sure I remember, is is the limitation defence OR land, or defence AND land. Its worded very strange in game. "Either defense and land" either, and? Hmmm..
i dont want any modification on the attack limitation. it protects the smaller region but giving a warning on the larger region not to forget their defense. if the larger region was being attacked successfully by suiciders it was because they neglect the part of their defense.
I cant give any comment on the "Either defense and land" coz i'm not that good in english and i didnt find that phrase in the guide. I found "You can not attack a region that is both more than 3 times smaller than you by land and has more than 3 times weaker defense as compared to your offense at home." this instead.
I'm really not good in english can someone shed light in this:
1. is "4 times smaller" > "3 times smaller"?
2. is "4 times weaker" > "3 times weaker"?
[1] Atonement of Soul {Blitz} [1] laranna of tanis {Blitz} [1] Member of Yosamity {Blitz} [3] Lovely_and of Good_Fruit {S1} [3] Citizens kicks Panic's ass {Feb 2005}
4 times smaller is 1/4 your size, 3 times smaller is 1/3 your size. You know fractions, yes? Math is the universal language
and as far as attacking limitations I suppose those limits are necessary, but then we should count the away army when deciding fame loss / size of defence. That works for everyone huh
The guide said that "You can not attack a region that is both more than 3 times smaller than you by land and has more than 3 times weaker defense as compared to your offense at home."
Confucious: Are you saying that i cannot attack regions 2 times smaller in land and defense?
1/2 is more than 1/3, right? or your name speaks for yourself?
[1] Atonement of Soul {Blitz} [1] laranna of tanis {Blitz} [1] Member of Yosamity {Blitz} [3] Lovely_and of Good_Fruit {S1} [3] Citizens kicks Panic's ass {Feb 2005}
Here is how I am pretty sure it works:
Region A has 3000 acres of land and 500000 defense and 500000 offense.
Region B has 1200 acres of land and 10000 defense and 10000 offense.
Region C has 900 acres of land and 200000 defense and 500000 offense.
Region D has 300 acres of land and 5000 defense and 5000 offense.
Region A can attack Region B because Region B is within 1/3 of Region A's land.
Region A can attack Region C because Region C's defense is within 1/3 of Region A's offense.
Region A cannot attack Region D because Region D has less than 1/3 of Region A's land and Region D's defense is less than 1/3 of Region A's offense.
Region B cannot attack region A because Region B's troops will refuse.
Region B cannot attack Region C because Region B's troops will refuse.
Region B can attack Region D because Region D's defense is within 1/3 of Region B's offense
Region C can attack Region A because Region A has more than 1/3 of Region C's land.
Region C can attack Region B because Region B has more than 1/3 of Region C's land.
Region C can attack Region D because Region D has 1/3 of Region C's land (I think if you are exactly 1/3 that you are able to be attacked. It would depend on the actual operator in the code, as to whether it is strictly a greater/less than or if it is a greater/less than or equal to)
Region D cannot attack Region A because Region D's troops will refuse.
Region D can attack Region B because Region B's defense is within 1/3 of Region D's offense.
Region D cannot attack Region C because Region D's troops will refuse.
I think all of these scenarios are correct. It is a good system...most relationships are mutual.
The problem lies when, for example, Region C suicides on region A, with a 33.3% chance. Say that Region C has 5000 guards at home still, but sent out the rest of his troops. Region C fails and has 178000 defense total, except that since the troops are out, he only has 35000 defense at home. Region A (after the attack), would have 466667 offense. Region A cannot attack Region C because Region C's defense at home is less than 1/3 of Region A's offense. If Region C's defense in army away were counted in calculating attack limitations, Region A could attack Region C back. Plus, if the networth for Region C's troops were still included in Region C's networth, Region A wouldn't lose so much fame attacking Region C.
It means it is less than, smaller than the 3 times smaller.
2 times smaller is greater than 3 times smaller, and plus I never said anything about 2 times smaller you switched what I said and threw in incorrect numbers I wish I could say your name speaks for itself, but I don't know how it could, unless you are multiple people.
I say get rid of all attacking limitations, and install a criminal system. Ominix had this in the past and not many people liked it, only because they didnt understand or want to use fame to an advantage. In Zaraz people do like to use fame to thier advantage and suffer because this is a war game and if you attack you loose a big % of the fame you accumulate.
The Criminal system would drastically reduce suicide accounts taking out honest players. The way that would happen is when you attack somone your a criminal for a certain period of time. Once your a criminal you can be attacked by anyone and they dont loose fame ( they actually gain a small % )
If possible i would like some comments about this ( for more info see the OMINIX stratigy guide or just ask ) I personally feel that this would benifit anyone who like to play with " fame " and also anyone who dosent like being assulted by suicders.