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 masonry/iron prod
Macbeth   .:Private (PV-1):.  10 Oct 2004 16:46:04

i dont know if i should put it in suggestions or bugs since its nearly obvious two types of buildings are useless so i just posted it in both.



Economy 3.0
Weapons 2.5
Masonry 4.0 (since 50% is max its actually 8 )
Industry 3.5
New Technology 3.0
Stealth 3.0

why is masonry considered so much more useless the iron prod
i never bothered seriously since right from the start i figured its more or less always completly useless to build iron mines exsept you are small and low in top 50 while the iron prize is high or extremly Large.
but now i wanted to make iron mines and i noticed it takes large amount of tech to get iron high in science.
why is it so??
why is the multyplier not at least 5?
i would say its better around 10, since then some people actually might consider using iron mines even its not usefull making it even you have 100% science.
and the iron produktion is to low the iron mines should produce around 30-50% more otherwise it doesnt make sense to make arts and tanks exsept you buy iron from the market
even if you have 100% science make recycling centers and boost mine hack its still cheaper to simply makes snipers or guards to make offence/def.

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Yeah i am not a people person.

Go kill yourself or ill do it for you!

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 Re: masonry/iron prod
Fenyx   .:Private (PV-1):.  10 Oct 2004 21:48:54

i actually agree with macbeth on this one... building iron is completely useless cept in the first few days... i think the iron production needs to like... triple (from the mines, sci, and recycling centers) or just eliminate the industry sci.... cuz i cant remember if i've EVER made iron... its just stupid to....

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 Re: masonry/iron prod
KingIan   .:Private (PV-1):.  11 Oct 2004 20:27:48

i agree.

======================
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 Re: masonry/iron prod
Dunadain   .:Private (PV-1):.  13 Oct 2004 05:02:14

Same here...

===============================
All that is gold does not glitter
not all those who wander are lost
The old that is strong does not wither
deep roots are not reached by the frost

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 Re: masonry/iron prod
poopiedede   .:Private (PV-1):.  22 Jan 2005 20:07:48

i think its a trick so you waste many ours of youre time making it then you cant use it




Thos f uckers

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 Re: masonry/iron prod
citizens   .:Private First Class:.  26 Feb 2005 05:08:48

i also dont make iron mines and recycling centers because its useless and making iron building useful will balance the game. why not make iron mines add some protection on your iron units. like you will not loose a percent of your arts and tanks when you are defeated. (still useless)

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