This attack would be good only for a day ( or a smal window of time ) You would be able to defend somone from doing a certain action against you.
example: A region goes to steal your citizens you have the defend citizens option on hey attempts to take your citizens and whamo he looses a % of his spies due to an ambush.
The chances up pulling off an abush would be verrrrrrry small, but wothwile in my mind
if you failed an ambush there would have to be a consequence or else people would be doing it all the time just for the heck of it.
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[2] GEM100 of GEM100 [s1]
[3] eye of the_tiger [s1]
[3] Secretary of State [s1]
[4] suicide of one_week [s1]
[2] The_Worst of Nightmares [s2]
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if you can't kill it, you don't control it
A 10 % chance of actually picking which ambush to set up isnt a good % ...... its a long shot defence for people being bullied.
If a conseqence is needed how about a 50% decrease in military strength during the duration of your ambush. ( that is logical seeing how your using your military to defend, right ? )
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[2] GEM100 of GEM100 [s1]
[3] eye of the_tiger [s1]
[3] Secretary of State [s1]
[4] suicide of one_week [s1]
[2] The_Worst of Nightmares [s2]
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if you can't kill it, you don't control it
[1] Atonement of Soul {Blitz} [1] laranna of tanis {Blitz} [1] Member of Yosamity {Blitz} [3] Lovely_and of Good_Fruit {S1} [3] Citizens kicks Panic's ass {Feb 2005}
This doesn't sound good. A suicider can just guard against msat hacks and spy or hacker murdering (depending on circumstances) after he sends out his army since he doesn't care about defense. That makes him pretty much invincible.
but it's unlikely he would succeed...and then an msat lasts for 10 days...and his window of this ambush time only lasts for 1 day...so the person who wants to msat the guys just waits a day to msat him.
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[2] GEM100 of GEM100 [s1]
[3] eye of the_tiger [s1]
[3] Secretary of State [s1]
[4] suicide of one_week [s1]
[2] The_Worst of Nightmares [s2]
======================
if you can't kill it, you don't control it
10% chance is already low and if he will send out his army for a suicide the chance would be lower because there would be lesser army for an ambush
[1] Atonement of Soul {Blitz} [1] laranna of tanis {Blitz} [1] Member of Yosamity {Blitz} [3] Lovely_and of Good_Fruit {S1} [3] Citizens kicks Panic's ass {Feb 2005}
Citizens: I think he means a 10% chance to choose it because there are 10 attacks for spying and 10 attacks for hacking, so if you choose 1 attack to ambush it would give you a 1/10 or 10% chance to choose the right one. If it was only a 10% chance of the ambush even succeeding, then what is the point in even implementing it? All it would do is give a tiny chance for large regions to fail to spy/hack other regions. And I couldn't see it being implemented for only giving protection for one game day.
The specifics of what exactly you are proposing need to be laid out.
should it be like you got 10 time but it 10 % more difficult each time and with no chance, i mean by that if you succeed or not you loose your opportunity of doing ambush.
so to make it clear : 10 times. succeed or not and its 10 % harder.
Exactly my point...a suicider with 10 spies and 200 hackers out of protection just needs to guard against hacker murdering and send their troops out when the ambush runs out. They will be safe from msat for a long time (to msat 200 hackers with hacker protection would require about 2.4k hackers for 100% chance, or 1.2k with maxed science)
Suiciders .... with 200 hackers and your worried about msatting them ? ( wouldnt suicders have thier armies out ? wouldnt suiciders have weak defences ? )
Your not seeing the major loophole with the defend option i gave ?
Though i would like you honest opinion about this Link, would it be better or worse for the game ? ( and stop nitpicking about every little detail, because this game it full of little illogical mistakes )
In the end I think it would depend on how spy losses are calculated. I mean, if a larger Region A sends 2x as many spies as Region B has to steal citizens, but Region B has set up an ambush to guard against stealing citizens, how many spies will Region A lose? If there are no losses in spies and just the loss of the rating, then it is practical. If, however, Region A would lose spies from that, then I think it would be a detriment to the game.
As for my concern of suiciders, I just don't want suiciders to be able to become more powerful than they currently are. What I was saying is that a suicider could build about 40k offense and 200 hackers out of protection and then guard against hacker murdering because with 200 hackers that are unable to be murdered they would not be able to be military satelite hacked. The suicider wouldn't care if his defense is cut in half because it is already tiny.
I think that the ambush would be much better balanced if it was unable to be used on the murder spies and murder hackers attacks because complete protection of spies or hackers would give a huge advantage to a region, even if it does drop military power.
If implemented correctly (and if it was implemented, hopefully admin would be open to suggestions to tweak it if needed), it could add a very nice strategic twist on the game.
(I'm tired, so if I've rambled off on a tangent, forgive me)
I was thinking a loss in spies would be best, but logically spies might be smart enough to see the ambush and just loose there rating.
Either way is fine i was just trying to set up a logical way to help smaller region from being bullied, and if you know me at all i NEVER want to take away from somone who has put the time and talent into a powerfull region, i never think larger regions should be handicaped.